Month: September 2016

50 Fathoms: Session 3

Savage Worlds is a really great game system for 1) moving the plot along quickly (no filler here), and 2) allowing for a lot of improvisation and changes on the fly. I know that I’m a really fast-paced GM, as…

Storm King’s Thunder: Session 2

You know what’s weirdly gratifying to me? Or maybe not weirdly, just new? In this session, for the first time in a rather long time, my players remembered that they are playing good-aligned characters. They’re not just adventurers; they’re heroes…