Category: RPG Adventures

Rose and Thorn: Session 26

So, I’m sure I’ve complained before about some of the D&D books, including the Dungeon Master’s Guide – some of them are confusing formatted, they all have terrible useless indexes, sometimes the content is just dumb. But I gotta tell…

50 Fathoms: Session 38

Sometimes, things were not intended to work out. It may be necessary for the rest of the plot, or it could just make a better story that way. A triumphant success is typically preceded by many failures, some of them…

50 Fathoms: Session 37

We’re definitely coming down to the wire here – I’m estimating only two more sessions left in this campaign. This session was the last big climactic battle before the Big One, the fight this has been building to all along,…

Rose and Thorn: Session 24

“Wanna do something fun with (insert NPC here)?” one of my players messages me before the game. “Yesssss,” I respond, always eager to incorporate my players’ ideas. And that’s how this session came about, with that 30 second conversation my…

50 Fathoms: Session 36

There’s a venn diagram in my head of “Good Plans”, “Bad Plans”, “Complicated Plans”, and “Simple Plans”. At the center of that diagram is a small bubble labeled “The Best Plan”. I don’t know that anyone really ever actually gets…

Rose and Thorn: Session 23

Sometimes you have to break your party down a little bit in order to make their eventual triumph that much greater. If they don’t lose anything, their gains mean less. If they never fail, their successes become a matter of…

The Witch’s Brew

Golden Sky Stories is a game that I backed on Kickstarter… probably five or six years ago? And, uh, then never played. I decided that I wanted to change that, so I put an event out there for QCC. I…

A Fairy Tale Fiasco

I think I’d mentioned previously that I was planning to do blog posts for my con games from this year’s Queen City Conquest… of which there were seven. Here’s the first one, a game of Fiasco that used my own…