Category: RPG Adventures

Rose and Thorn: Session 24

“Wanna do something fun with (insert NPC here)?” one of my players messages me before the game. “Yesssss,” I respond, always eager to incorporate my players’ ideas. And that’s how this session came about, with that 30 second conversation my…

50 Fathoms: Session 36

There’s a venn diagram in my head of “Good Plans”, “Bad Plans”, “Complicated Plans”, and “Simple Plans”. At the center of that diagram is a small bubble labeled “The Best Plan”. I don’t know that anyone really ever actually gets…

Rose and Thorn: Session 23

Sometimes you have to break your party down a little bit in order to make their eventual triumph that much greater. If they don’t lose anything, their gains mean less. If they never fail, their successes become a matter of…

The Witch’s Brew

Golden Sky Stories is a game that I backed on Kickstarter… probably five or six years ago? And, uh, then never played. I decided that I wanted to change that, so I put an event out there for QCC. I…

A Fairy Tale Fiasco

I think I’d mentioned previously that I was planning to do blog posts for my con games from this year’s Queen City Conquest… of which there were seven. Here’s the first one, a game of Fiasco that used my own…

Rose and Thorn: Session 22

Don’t you just love it when a couple of characters who get the party into some kind of shenanigans end up missing the session where you deal with the consequences of those shenanigans? Hahaha, yeah. “Wait a minute, why are…

50 Fathoms: Session 35

By this point of the campaign, the party is pretty much famous. They’re going to be recognized by people they don’t know, tales of their exploits will have traveled and morphed (possibly into something not resembling the truth at all),…

50 Fathoms: Session 34

We’re kind of coming down to the wire here, as there’s only a few more big ticket items left on our Caribdus bucket list – finding Blackbeard to reclaim the lost sword of King Amemnus, toppling the evil Kieran Empire,…