Category: RPG Adventures

50 Fathoms: Session 29

Here’s a problem with long-running campaigns: even with the blog to help me remember what we have and haven’t done, there is a pretty high number of subplots and ongoing threads to keep track of. I basically have a laundry…

Rose and Thorn: Session 13

Things I love as a DM: when my players ignore encounters, assuming they know what’s going to happen when they are, in fact, incorrect. When my players assume facts about the world based on previous games they’ve played when they…

50 Fathoms: Session 28

Zany schemes are, without fail, the best schemes. A boring, normal plan with a high chance of success will almost never actually succeed in one of my games. But a crazy, high-risk, one-in-a-million shot will succeed nine times out of…

Rose and Thorn: Session 10

One of the problems with prepping sessions individually is that when a session runs short, I’m sometimes forced to scramble to fill the session (and our sessions have still been a wee bit shorter than I like lately). Sometimes that…

50 Fathoms: Session 27

So, you know, I definitely take some artistic liberties with this campaign. I don’t see much point in running a book exactly how it’s written – GMs should tailor the game to their tastes and the tastes of their players.…

Rose and Thorn: Session 9

We’ve reached the point where I can start introducing more stuff from the main plot of this campaign without outright killing the player characters. It’s typical to have to take it easy in the early levels, where PCs are a…